Alpha's Ray of Paralysis
(Alteration)

Range:  10 feet + 5 feet per level
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  Negates

The wizard extends his arm, points his finger, and speaks a word to cast the spell. A thin, light blue ray leaps from the wizard's finger. The intended target must save versus petrification. If the saving throw is failed, the creature is struck by the beam and, unless the creature possesses some innate magic resistance, is paralysed for 2 rounds per level of the wizard. If the saving throw is made, the pencil-thin ray has missed its original target and continues on in a straight line to the extent of its range. Any creature in the path of the beam must make the same saving throw or be struck and paralysed. If the ray actually strikes, there is no saving throw versus its effects. Size L creatures must save at -1, size H at -2, and size G at -4. Conversely, size S creatures save at +1 and size T at +3. The ray can affect only target in any event. The material component is a clear gem or a piece of amber worth at least 100 gp.

